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AttributeDescription
OverviewThis section is where you coordinate military strikes against other kingdoms. A successful attack results in a reputation gain, a failed attack results in a reputation loss. Note that attacks on substantially inferior kingdoms are considered an act of cowardice and result in a loss of reputation.

Attacks InThis section provides information on the last 5 attacks in which you were the target.

Attacks OutThis section provides information on the last 5 attacks in which you were the attacker.

ArmoryThis section provides information on your current supply of weapons and armor.




Military Attacks
AttackDescription

Spy (2 Turns)This action provides the player with detailed reports of the target's character and kingdom. It also displays persistent attacks on the target. This action is not considered an attack and does not count towards your 12 attack limit.

Raid (10 Turns)This action causes a full out military strike on the target. Your full force and armory are brought to bear on your enemy. If you are successful, your kingdom receives a percentage of the opponent's gold and crystals and the appropriate reputation change. Higher Strength increases the amount of gold and crystals stolen from the enemy kingdom.

Siege (20 Turns)This action surrounds your enemy with the specfied forces and armaments. Sieges can be reinforced by performing another Siege on the same target. While under the effects of a siege, the target player cannot perform military actions.

Lift Siege (20 Turns)This action lifts the siege from your target, returning all remaining assets to your kingdom.

Raid Siege (20 Turns)This action serves two purposes. First, if you are under siege, use the Raid Siege command to sally forth from your castle and attack the besieging army. The resulting combat is treated like a raid, and if you win the siege will be lifted. Second, you can use raid siege on another player who is under siege, and you will raid the besieging army. A successful raid will lift the siege on the third party.

Hunt Gargoyles (5 Turns)This action sends your soldiers into enemy territory to hunt and destroy gargoyles. The higher your strength, the more successful this attack will be.

Price War (20 Turns)This action sends merchants from your kingdom to infiltrate, undercut and steal from local merchants in the target kingdom. A percentage of money earned by the target kingdom during the Price War is redirected to you. Note that some of your merchants will become very wealthy from this attack and may not return once the attack is over.

Pilfer Supplies (20 Turns)This action sends merchants from your kingdom into the target kingdom to steal armor and weapons. Unfortunately, any merchants caught in the act will probably be executed by the target kingdom.

Steal Merchants (20 Turns)This action attempts to sway the loyalty of the merchants in the target kingdom. If your reputation is not up to par, do not be surprised if they laugh in your face, however, if your reputation is good enough, the swayed merchants will join your kingdom.

Steal Soldiers (20 Turns)This action attempts to sway the loyalty of the soldiers in the target kingdom. If your reputation is not up to par, these soldiers will dismiss you without a second thought. Any soldiers sufficiently impressed by your might will join your kingdom.

Steal Sages (20 Turns)This action attempts to sway the loyalty of the sages in the target kingdom. If your reputation is not up to par, the sages may elect to turn you into a frog. Any sages captivated by your intelligence and wisdom will join your kingdom.

Corrupt Crystals (20 turns)This attack sends merchants from your kingdom into the target kingdom to poison the crystal supply. Each merchant you send brings 100 crystals with them, and if the target kingdom casts a spell while under the effects of Corrupt Crystals, a percentage of their Sages are killed by it.

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