| Attribute | Description |
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| Overview | This section is where you find information regarding the status of your kingdom. This is where you recruit and where you can donate gold to better the lives of your citizens. |
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| Population | This is the amount of people that currently reside in your kingdom. The higher your population, the more units you recruit for each turn spent. Your kingdom can never go under 100,000 citizens. |
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| Wealth | This is the relative poverty level of your kingdom. If your wealth value is low, people will leave your kingdom and grow to dislike you, resulting in a lower growth rate. You can raise the wealth level of your kingdom by donating gold to fund community well-being. The higher your wealth, the more units you recruit for each turn spent. Barracks, libraries and marketplaces will raise the minimum wealth level in your kingdom. |
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| Growth Rate | This is the rate at which your kingdom grows. The minimum growth rate can be increased by purchasing barracks, libraries or marketplaces and the maximum growth rate can be raised by donating gold to your citizens. |
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| Barracks | These buildings provide recruitment centers and living quarters for your soldiers and gargoyles. These buildings provide a steady flow of new soldiers for your kingdom, up to the building maximum. Each barrack can support 25 Gargoyles, 125 Footmen, 75 Squires and 50 Knights. Every Sixty Minute Game Cycle will replenish 25 Gargoyles, 25 Footmen, 15 Squires and 10 Knights per barracks up to the maximum. You can recruit more than the maximum number of soldiers your barracks can support. |
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| Libraries | These buildings provide a place for sages to congregate, study and learn. These buildings provide a steady flow of new sages for your kingdom, up to the building maximum. Each library can support 60 Scribes, 36 Scholars and 25 Sages. Every Sixty Minute Game Cycle will replenish 12 Scribes, 7 Scholars and 4 Sages per library up to the maximum, and provide your kingdom with a cumulative 100 power Counter Magic. You can recruit more than the maxmimum number of sages your libraries can support. |
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| Marketplaces | These buildings provide a place for merchants to peddle their wares. These buildings provide a steady flow of new merchants for your kingdom, up to the building maximum. Each market can support 40 Apprentices, 24 Journeymen and 12 Guildsmen. Every Sixty Minute Game Cycle will replenish 8 Apprentices, 4 Journeymen and 2 Guildsmen per market up to the maximum, and produce 3 Iron Weapons and Armor, 2 Steel Weapons and Armor, and 1 Mithril Weapon and Armor. You can recruit more than the maximum number of merchants your markets can support. |
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