It is currently Tue Sep 07, 2010 7:24 pm




Post new topic Reply to topic  [ 9 posts ] 
Negative Rep
Author Message
Scribe

Joined: Mon Aug 21, 2006 11:24 am
Posts: 23
Location: 127.0.0.1
Post Negative Rep
Negative rep from one too many raids needs to have a lower impact, or there needs to be less of cliff to fall off of.

As your attacking up and gaining 1 rep a hit for someone that is moving there way down the charts, once you pass them you get crushed with a huge loss of rep like -63 or sometimes even greater.

I think it should go down as much as it would go up. Otherwise you have to constantly monitor your ranks as you attack.

So if you pass your target on the charts you should lose just as much as they would gain from attaking you on that level.

Or if you attack someone more than 20 times in 24 hours then you get an even steeper loss, but not something in the high double digits.

:idea: - Fukker


Thu Dec 28, 2006 3:48 pm
Profile
Scribe

Joined: Wed Sep 27, 2006 1:02 pm
Posts: 43
Post 
it would be nice if there was a minimum loss of -2 until you get one attack away from passing them on the rank chart then have it go down to -1.

-1 being the signal that you are one more attack away


Wed Jan 03, 2007 9:00 pm
Profile
Scribe

Joined: Mon Jul 31, 2006 5:14 pm
Posts: 230
Post 
There actually is. If you attack a lower ranked person 1 time, you lose 1% of your REP. Repeated attacks increase this penalty to 5% (where you lose like 60 REP for the attack). The problem is that you attack someone 9 times and bring their rank down, and then the 10th attack puts them lower than you and you get hit for the full 5%. It's definitely a problem, and there's also a bug currently associated with the ranks so that if you hit someone who is very close to the blue line, sometimes your attack will push them from green to blue and you'll take a rep loss even though you shouldn't.

We're working on it, but any suggestions you have are definitely appreciated. I would love to not have to check the rank page after each raid.


Thu Jan 04, 2007 11:00 am
Profile
Scribe

Joined: Wed Sep 27, 2006 1:02 pm
Posts: 43
Post 
Scarpa wrote:
There actually is. If you attack a lower ranked person 1 time, you lose 1% of your REP. Repeated attacks increase this penalty to 5% (where you lose like 60 REP for the attack). The problem is that you attack someone 9 times and bring their rank down, and then the 10th attack puts them lower than you and you get hit for the full 5%. It's definitely a problem, and there's also a bug currently associated with the ranks so that if you hit someone who is very close to the blue line, sometimes your attack will push them from green to blue and you'll take a rep loss even though you shouldn't.

We're working on it, but any suggestions you have are definitely appreciated. I would love to not have to check the rank page after each raid.


From earlier games there were multiple times where I attacked someone multiple times and had the +1 for me -1 for them message and then that was followed up with -100 rep... since then I simply update the rank list after every attack... I agree that is a drag.

Maybe a flashing red light when your next attack will give you negative rep?


Mon Jan 08, 2007 10:51 pm
Profile
Scribe

Joined: Tue Sep 05, 2006 10:35 am
Posts: 27
Location: Atlanta, Georgia
Post 
lol, go out and buy a flashing red light and put it on your monitor notrich. :P Then just right a code that checks the rep every time and flashes the light and the fire alarm when you have a problem. That's the way to do it ;)

In other news, it'd be nice to have a very simple message just displayed at the top of the screen. I don't want to have to interface with something stupid like a flashing red light or something other. Just have a message displayed at the top that says something easily parsed out ^_^ examples include:

\"WARNING: Last attack knocked the character out of honorable rep zone.\"
etc.


Mon Jan 15, 2007 5:49 pm
Profile YIM
Scribe

Joined: Wed Sep 27, 2006 1:02 pm
Posts: 43
Post 
You decimated your opponent! You killed 196 Apprentices, 117 Journeymen and 58 Guildsmen. You were able to find 170996673 gold, 0 crystals, 4094 Iron Armor, 7728 Steel Armor, 26701 Mithril Armor, 7927 Iron Weapons, 14630 Steel Weapons and 49811 Mithril Weapons.
Your reputation has changed by -102, your targets reputation has changed by 1.



ps - i love how the test characters have outrageous leads in intelligence and other catagories... of course I don't mean love - i mean the opposite.


Thu Feb 01, 2007 5:29 pm
Profile
Site Admin

Joined: Thu Jul 27, 2006 12:31 pm
Posts: 159
Post 
Yeah, only the one bot character had that, cause we were testing the training and recruiting over and over. The other bots won't have near that much, unless they actually spent the turns to get it.


Fri Feb 02, 2007 2:08 pm
Profile
Scribe

Joined: Wed Sep 27, 2006 1:02 pm
Posts: 43
Post 
so the test character gets the titles? did it get its records during the time that we were allowed to attack or did it get most of it during protected time?


Sun Feb 04, 2007 8:13 am
Profile
Scribe

Joined: Mon May 19, 2008 6:13 pm
Posts: 5
Post Re: Negative Rep
Ouch, just ran into this one. Happily raiding the opponent (payback is fun! :twisted: ) at +1 rep and then suddenly hit -60 rep.
Maybe this could be helped by resetting the rep penalty to -1 after a period of time (hours/days?) and only bring it up to % points if you keep attacking after this (warning) rep penalty.


Mon May 19, 2008 6:58 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.